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Joe Abercrombie
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Media
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Book
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Publisher | Gollancz | ||
ISBN | 9780575079793 | ||
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Reviewer
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Steve
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Inquisitor Glokta, a crippled and increasingly bitter relic of the last war, former fencing champion turned torturer extraordinaire, is trapped in a twisted and broken body - not that he allows it to distract him from his daily routine of torturing smugglers. Nobleman, dashing officer and would-be fencing champion Captain Jezal dan Luthar is living a life of ease by cheating his friends at cards. Vain, shallow, selfish and self-obsessed, the biggest blot on his horizon is having to get out of bed in the morning to train with obsessive and boring old men. And Logen Ninefingers, an infamous warrior with a bloody past, is about to wake up in a hole in the snow with plans to settle a blood feud with Bethod, the new King of the Northmen, once and for all - ideally by running away from it. But as he's discovering, old habits die really, really hard indeed ...especially when Bayaz gets involved. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Glotka, Jezal and Logen a whole lot more difficult ...
Review
The setting and the most of the main characters seem familiar fantasy territory: Logen the craggy seasoned warrior, Jezal the dilettante nobleman and Bayaz the world-weary aged magician; in a medieval-ish Europe. Glokta, the bitter and conflicted victim-turned-torturer was a more unusual and refreshing point of view. Joe sets aside enough time for the reader to get know each of the main charaters in turn.
A map of the world would have been useful - I've got so used to having one in fantasy books that I thumbed through the front and back a couple of times before giving up - but its absence didn't make it very difficult to follow the characters movements.
'The Blade Itself' felt more like the 1st part of a longer story than a book in its own right. I did finish the book wanting to read the next one, particularly as it finishes with the classic setup of a mismatched group readying to leave on a mysterious quest...

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